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	<channel>
		<title>Tutorials and Programs</title>
		<link>http://warhampster.editboard.com/tutorials-and-programs-f5/-t1.htm</link>
		<description>Post Tutorials and programs that help you mod here</description>
		<lastBuildDate>Tue, 17 Jun 2008 00:43:19 GMT</lastBuildDate>
		<ttl>10</ttl>
		<image>
			<title>Tutorials and Programs</title>
			<url>http://i73.servimg.com/u/f73/11/03/78/78/wh10.jpg</url>
			<link>http://warhampster.editboard.com/tutorials-and-programs-f5/-t1.htm</link>
		</image>
		<item>
			<title>Sword Edit</title>
			<link>http://warhampster.editboard.com/tutorials-and-programs-f5/sword-edit-t1185.htm</link>
			<dc:creator>WarHampster</dc:creator>
			<description><![CDATA[I doubt that anyone here cares anymore, but sword edit is out <img src="http://illiweb.com/fa/i/smiles/icon_smile.gif" alt="Smile" longdesc="2" />
<br />

<br />
<a href="http://forums.halomods.com/viewtopic.php?t=77899" target="_blank">http://forums.halomods.com/viewtopic.php?t=77899</a>
<br />

<br />
A mac version of sparkedit, hooray hooray.]]></description>
			<category>Tutorials and Programs</category>
			<pubDate>Tue, 17 Jun 2008 00:43:19 GMT</pubDate>
			<comments>http://warhampster.editboard.com/tutorials-and-programs-f5/sword-edit-t1185.htm#15295</comments>
			<guid>http://warhampster.editboard.com/tutorials-and-programs-f5/sword-edit-t1185.htm</guid>
		</item>
		<item>
			<title>Halo Map Modifier</title>
			<link>http://warhampster.editboard.com/tutorials-and-programs-f5/halo-map-modifier-t1162.htm</link>
			<dc:creator>iRoot</dc:creator>
			<description><![CDATA[well now I got my hands on the Eschaton 0.4.2 source and have been playing with it, tell me what you think: 
<br />

<br />
<img src="http://img206.imageshack.us/img206/184/picture242jb9.png" border="0" alt="" />]]></description>
			<category>Tutorials and Programs</category>
			<pubDate>Sun, 01 Jun 2008 23:55:13 GMT</pubDate>
			<comments>http://warhampster.editboard.com/tutorials-and-programs-f5/halo-map-modifier-t1162.htm#15093</comments>
			<guid>http://warhampster.editboard.com/tutorials-and-programs-f5/halo-map-modifier-t1162.htm</guid>
		</item>
		<item>
			<title>Automatic Level Reset button</title>
			<link>http://warhampster.editboard.com/tutorials-and-programs-f5/automatic-level-reset-button-t881.htm</link>
			<dc:creator>iRoot</dc:creator>
			<description><![CDATA[<img src="http://img255.imageshack.us/img255/9703/tutorial1yq2.jpg" border="0" alt="" />]]></description>
			<category>Tutorials and Programs</category>
			<pubDate>Thu, 14 Feb 2008 22:27:32 GMT</pubDate>
			<comments>http://warhampster.editboard.com/tutorials-and-programs-f5/automatic-level-reset-button-t881.htm#12392</comments>
			<guid>http://warhampster.editboard.com/tutorials-and-programs-f5/automatic-level-reset-button-t881.htm</guid>
		</item>
		<item>
			<title>Everything you need to inject models.</title>
			<link>http://warhampster.editboard.com/tutorials-and-programs-f5/everything-you-need-to-inject-models-t749.htm</link>
			<dc:creator>WarHampster</dc:creator>
			<description>First, the tutorial:



What you need: Wings 3d , HMT, objconverter, and a custom model in wings 3d. 



What you do: 



1. Open HMT and open your map. 

2.Go to the mod2 tags. 

3.Save the meta of the model you want to change. 

4.Open obj converter and click open. 

5.Select the map you are editing, and the .meta you saved. 

6.Click geometry 0. 

7.Click export to obj. DON&quot;T CLOSE OBJ CONVERTER!!! 

8.Open wings 3d and open the custome model you made. 

9.In wings 3d, click  ...</description>
			<category>Tutorials and Programs</category>
			<pubDate>Mon, 17 Dec 2007 22:06:34 GMT</pubDate>
			<comments>http://warhampster.editboard.com/tutorials-and-programs-f5/everything-you-need-to-inject-models-t749.htm#10471</comments>
			<guid>http://warhampster.editboard.com/tutorials-and-programs-f5/everything-you-need-to-inject-models-t749.htm</guid>
		</item>
		<item>
			<title>harbringer</title>
			<link>http://warhampster.editboard.com/tutorials-and-programs-f5/harbringer-t724.htm</link>
			<dc:creator>WarHampster</dc:creator>
			<description>lol i just noticed that this had come out, here it is:



Altimit01 wrote:Harbinger







Early Beta footage



What It Is:

This program uses an automated process to fully convert most CE maps to playable PC/Mac maps. It is designed to let more people enjoy custom maps, allow greater flexibility in the modding community and simplify a tedious process. It is not designed for ripping and as such will not convert protected maps and includes an option to protect maps once they are converted  ...</description>
			<category>Tutorials and Programs</category>
			<pubDate>Tue, 04 Dec 2007 22:08:37 GMT</pubDate>
			<comments>http://warhampster.editboard.com/tutorials-and-programs-f5/harbringer-t724.htm#9665</comments>
			<guid>http://warhampster.editboard.com/tutorials-and-programs-f5/harbringer-t724.htm</guid>
		</item>
		<item>
			<title>My 3 Halo Modding applications.</title>
			<link>http://warhampster.editboard.com/tutorials-and-programs-f5/my-3-halo-modding-applications-t713.htm</link>
			<dc:creator>iRoot</dc:creator>
			<description>here they are in their somewhat glory:



Modded or Original: 

you use it to check if i map has been rebuilt, and also if it has been modded.

Link: http://root.7forum.info/halo-related-applications-f1/modded-or-original-t3.htm



HMAM:

a general use utility. i will have a new version up soon.

link: http://root.7forum.info/halo-related-applications-f1/halo-modding-application-manager-t1.htm



AR Ammo Display Calculator:

a java app that will give you the right number to input in  ...</description>
			<category>Tutorials and Programs</category>
			<pubDate>Sun, 02 Dec 2007 16:29:07 GMT</pubDate>
			<comments>http://warhampster.editboard.com/tutorials-and-programs-f5/my-3-halo-modding-applications-t713.htm#9472</comments>
			<guid>http://warhampster.editboard.com/tutorials-and-programs-f5/my-3-halo-modding-applications-t713.htm</guid>
		</item>
		<item>
			<title>Non-public C#MT</title>
			<link>http://warhampster.editboard.com/tutorials-and-programs-f5/non-public-cmt-t483.htm</link>
			<dc:creator>WarHampster</dc:creator>
			<description>Well here it is, someone will most likely get pissed off that I posted it but I think that it's stupid to hide it from most modders. THIS DOES NOT WORK ON INTEL MACS!!!



Download: http://www.mediafire.com/?9gwvmjjclz4



Frameworks: http://files.filefront.com//;8160255;;/



new download: http://rapidshare.com/files/49761197/The_frameworks.zip.html



When you run the program it way look the same as the normal C#MT but notice the different icon and new button (find ones)



Also if  ...</description>
			<category>Tutorials and Programs</category>
			<pubDate>Sat, 28 Jul 2007 19:01:22 GMT</pubDate>
			<comments>http://warhampster.editboard.com/tutorials-and-programs-f5/non-public-cmt-t483.htm#5976</comments>
			<guid>http://warhampster.editboard.com/tutorials-and-programs-f5/non-public-cmt-t483.htm</guid>
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		<item>
			<title>Sparkedit Mac (It actually does stuff)</title>
			<link>http://warhampster.editboard.com/tutorials-and-programs-f5/sparkedit-mac-it-actually-does-stuff-t471.htm</link>
			<dc:creator>WarHampster</dc:creator>
			<description>`sword wrote:So hey, I'm going to use this as the official update thread. I'll be posting some of the latest screenshots, downloads, etc. I'll also be keeping a to do list in the first post for all to see. Right below that will be the completed features thread.



I would like to thank bobindashadows for beginning the project and providing the source. He's done most of the work, I'm more or less doing the polishing up.



SO! The to do list:





1. List of possible tag-swaps.

2. Scenario  ...</description>
			<category>Tutorials and Programs</category>
			<pubDate>Tue, 17 Jul 2007 14:50:11 GMT</pubDate>
			<comments>http://warhampster.editboard.com/tutorials-and-programs-f5/sparkedit-mac-it-actually-does-stuff-t471.htm#5881</comments>
			<guid>http://warhampster.editboard.com/tutorials-and-programs-f5/sparkedit-mac-it-actually-does-stuff-t471.htm</guid>
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			<title>[PLUGIN] X-Y-Z Coordinating for Eschaton 0.4.1</title>
			<link>http://warhampster.editboard.com/tutorials-and-programs-f5/plugin-x-y-z-coordinating-for-eschaton-041-t450.htm</link>
			<dc:creator>Rickenbacker</dc:creator>
			<description>Halo_addict wrote:

Altimit and I were talking and I got him to add in a part of phenomena's plugin for the weap.xml, replace this with the current weap.xml in the eschaton folder 

eschaton can use it to edit projectile spawn point. just go into the weap and look at the floats and at the very bottom will be 3 new editing parts 

Key- 

x axis= + goes forward/ - goes backward( I dont recomend that ull kill urself) 

y axis= + goes to the left, - goes to the right 

z axis= + goes up, -  ...</description>
			<category>Tutorials and Programs</category>
			<pubDate>Tue, 03 Jul 2007 21:37:43 GMT</pubDate>
			<comments>http://warhampster.editboard.com/tutorials-and-programs-f5/plugin-x-y-z-coordinating-for-eschaton-041-t450.htm#5794</comments>
			<guid>http://warhampster.editboard.com/tutorials-and-programs-f5/plugin-x-y-z-coordinating-for-eschaton-041-t450.htm</guid>
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			<title>[EASY] Flare Grenade</title>
			<link>http://warhampster.editboard.com/tutorials-and-programs-f5/easy-flare-grenade-t455.htm</link>
			<dc:creator>Rickenbacker</dc:creator>
			<description>Huzzah! Another Halo mac modding trick from me.

In this tut we will be baking a delicious flare grenade, get your oven mitts ready!



Step 1: Open the map in Eschaton

Step 2: Go to Proj/frag grenade

Step 3: Change arming time to zero

Step 4: Set explosion delay (min &amp; max) to 20 (or 10 for a quick flare)

Step 5: Close Eschaton and open the map in HMT

Step 6: Open the D swapper (apple + D) and go to Proj/frag grenade again

Step 7: Change ligh/weapons/frag grenade/frag grenade  ...</description>
			<category>Tutorials and Programs</category>
			<pubDate>Thu, 05 Jul 2007 09:28:23 GMT</pubDate>
			<comments>http://warhampster.editboard.com/tutorials-and-programs-f5/easy-flare-grenade-t455.htm#5799</comments>
			<guid>http://warhampster.editboard.com/tutorials-and-programs-f5/easy-flare-grenade-t455.htm</guid>
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		<item>
			<title>[EASY] Making PC mods playable on Halo Mac</title>
			<link>http://warhampster.editboard.com/tutorials-and-programs-f5/easy-making-pc-mods-playable-on-halo-mac-t272.htm</link>
			<dc:creator>Rickenbacker</dc:creator>
			<description>How to make PC multiplayer or campaign mods playable on the mac 



1. Edit a campaign or multiplayer map (that is not Halo:Custom Edition) however you want in Halo Mapping Tools for windows or what ever program you want to use. 



2. Once your done and have saved the changes to the map load the modded .map file onto a disk or a flash drive. 



3. Put the modded PC map on the desktop and open it with Hexedit. Then press apple a to select all of the hexedit code, then copy it. 



4.  ...</description>
			<category>Tutorials and Programs</category>
			<pubDate>Sat, 05 May 2007 04:22:43 GMT</pubDate>
			<comments>http://warhampster.editboard.com/tutorials-and-programs-f5/easy-making-pc-mods-playable-on-halo-mac-t272.htm#2361</comments>
			<guid>http://warhampster.editboard.com/tutorials-and-programs-f5/easy-making-pc-mods-playable-on-halo-mac-t272.htm</guid>
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			<title>[EASY] Making rain/snow</title>
			<link>http://warhampster.editboard.com/tutorials-and-programs-f5/easy-making-rain-snow-t271.htm</link>
			<dc:creator>Rickenbacker</dc:creator>
			<description>How to make it rain or snow using HMT .75 and HHK 1.01





iv'e seen a tutorial posted before on this somewhere in Halomods but i felt it was incomplete and could be done easier so...



ill make it snow in sidewinder, using the rain tag from level b40 as the example.



open the map you want to export the desired effect from (b40) in HHK and open the rain tag.



highlight snow levels\b40 F0B00F39



then go to tools and hit recursively export references and meta.



it will then  ...</description>
			<category>Tutorials and Programs</category>
			<pubDate>Sat, 05 May 2007 04:17:25 GMT</pubDate>
			<comments>http://warhampster.editboard.com/tutorials-and-programs-f5/easy-making-rain-snow-t271.htm#2360</comments>
			<guid>http://warhampster.editboard.com/tutorials-and-programs-f5/easy-making-rain-snow-t271.htm</guid>
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			<title>[HEX] Making the pelican drivable</title>
			<link>http://warhampster.editboard.com/tutorials-and-programs-f5/hex-making-the-pelican-drivable-t265.htm</link>
			<dc:creator>Rickenbacker</dc:creator>
			<description>Pelican: 

Open up the modded .map in HHK2 

Open up the vehi section

Select pelican int he main window 

Go to tools/export meta and references (NOT RECURSIVELY!!!) 

Save to a seperate folder on the desktop 

Open up pelican.vehi in HEX Editor. 

Go to edit/find 

select text and type Driver 

then click next 

Look in the window to the right and P-driver will be selected 

Go to the string on the bottom it says P-driver 

Change P to W 

Under it should be another P-driver change  ...</description>
			<category>Tutorials and Programs</category>
			<pubDate>Fri, 04 May 2007 21:23:01 GMT</pubDate>
			<comments>http://warhampster.editboard.com/tutorials-and-programs-f5/hex-making-the-pelican-drivable-t265.htm#2310</comments>
			<guid>http://warhampster.editboard.com/tutorials-and-programs-f5/hex-making-the-pelican-drivable-t265.htm</guid>
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			<title>[EASY] Spawning weapons/vehicles/ammo</title>
			<link>http://warhampster.editboard.com/tutorials-and-programs-f5/easy-spawning-weapons-vehicles-ammo-t267.htm</link>
			<dc:creator>Rickenbacker</dc:creator>
			<description>&quot;Spawning Vehicles\Weapons/Ammo&quot;

Programs: HMT



1) Open any map

2) Load the Dependency Swapper (Command+D)

3) Scroll down to the &quot;weap&quot;

4) Select which weapon you want to spawn things. I will use the pistol

5) Find the &quot;proj - weapons\pistol\bullet&quot; Class and tag.

6) Change the tag class to weap or vehi (weap: weapon, vehi: vehicle). I will use the vehi tag

7) Using the box next to it, select what weap or vehi you wish to spawn.

 Quit and play  ...</description>
			<category>Tutorials and Programs</category>
			<pubDate>Fri, 04 May 2007 21:41:13 GMT</pubDate>
			<comments>http://warhampster.editboard.com/tutorials-and-programs-f5/easy-spawning-weapons-vehicles-ammo-t267.htm#2312</comments>
			<guid>http://warhampster.editboard.com/tutorials-and-programs-f5/easy-spawning-weapons-vehicles-ammo-t267.htm</guid>
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			<title>[Mac-EASY] Banning in Halo</title>
			<link>http://warhampster.editboard.com/tutorials-and-programs-f5/mac-easy-banning-in-halo-t266.htm</link>
			<dc:creator>Rickenbacker</dc:creator>
			<description>This is a detailed banning tutorial for Mac users: 

1. type -console at the end of your Halo launcher 

(no spaces, including the - ) 

2. start halo and in the options window enable the console. 

3. start a server 

4. type ~ 

5. type sv_players 

(there will be a list of numbers to the left of player names) 

6. type sv_ban (dont press enter yet) 

7. type the players (you want to ban) number at the end of sv_ban 



the player should be banned now. 



How To Unban: 

1. type  ...</description>
			<category>Tutorials and Programs</category>
			<pubDate>Fri, 04 May 2007 21:23:49 GMT</pubDate>
			<comments>http://warhampster.editboard.com/tutorials-and-programs-f5/mac-easy-banning-in-halo-t266.htm#2311</comments>
			<guid>http://warhampster.editboard.com/tutorials-and-programs-f5/mac-easy-banning-in-halo-t266.htm</guid>
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			<title>How to UV with wings</title>
			<link>http://warhampster.editboard.com/tutorials-and-programs-f5/how-to-uv-with-wings-t153.htm</link>
			<dc:creator>Archangel</dc:creator>
			<description>56k warning.  Admins/mods, take out picsc if U want, the dl(once i fix it) has them



yeah I know, I used the katana at the end, but I had to go to bed.



also there's a dl of it at the end

*copies and pastes from written tutorial*if I used bad grammar in the tut orial I'm sorry, I copied and pasted it 



SKINNING WITH WINGS 3D/ death of flatmapping!!!

by:Archangel/Lambda/Orpheus

with help from jsk



to get your models ingame use jsk's model injecting tutorial



PROTIP:I  ...</description>
			<category>Tutorials and Programs</category>
			<pubDate>Fri, 23 Mar 2007 22:05:32 GMT</pubDate>
			<comments>http://warhampster.editboard.com/tutorials-and-programs-f5/how-to-uv-with-wings-t153.htm#819</comments>
			<guid>http://warhampster.editboard.com/tutorials-and-programs-f5/how-to-uv-with-wings-t153.htm</guid>
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			<title>HEX'ing vehicle names [Easy]</title>
			<link>http://warhampster.editboard.com/tutorials-and-programs-f5/hex-ing-vehicle-names-easy-t179.htm</link>
			<dc:creator>Rickenbacker</dc:creator>
			<description>In HMT save the meta of ui/hud/hud_icon_messages (in the ustr taglist).

Open the meta in HexEditor

Scroll down the code until you bump into the vehicle names.

Select each letter one by one and change it in the string box. (under the binary boxes).

Then press return

Only one letter between each dot (in the ASCII window)

The new name cannot be more letetrs than the existing one.

If your new name is less than that, fill in the extra letters with spaces.

Inject the meta into ui/hud/hud_icon_messages  ...</description>
			<category>Tutorials and Programs</category>
			<pubDate>Sun, 08 Apr 2007 23:35:41 GMT</pubDate>
			<comments>http://warhampster.editboard.com/tutorials-and-programs-f5/hex-ing-vehicle-names-easy-t179.htm#1057</comments>
			<guid>http://warhampster.editboard.com/tutorials-and-programs-f5/hex-ing-vehicle-names-easy-t179.htm</guid>
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			<title>Eschaton 0.3!!!</title>
			<link>http://warhampster.editboard.com/tutorials-and-programs-f5/eschaton-03-t111.htm</link>
			<dc:creator>DarkSoldier</dc:creator>
			<description><![CDATA[BEST MODDING TOOL EVER FOR THE MAC!!!! Check this out! It's hard to use at first, but it's awesome as u get more advanced. WAAAYYYY better than HHK and HMT combined. Download it here: <a href="http://forums.halomods.com/viewtopic.php?t=55226" target="_blank">http://forums.halomods.com/viewtopic.php?t=55226</a>]]></description>
			<category>Tutorials and Programs</category>
			<pubDate>Wed, 07 Mar 2007 05:01:46 GMT</pubDate>
			<comments>http://warhampster.editboard.com/tutorials-and-programs-f5/eschaton-03-t111.htm#553</comments>
			<guid>http://warhampster.editboard.com/tutorials-and-programs-f5/eschaton-03-t111.htm</guid>
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			<title>My big bunch of Halo Mac tutorials</title>
			<link>http://warhampster.editboard.com/tutorials-and-programs-f5/my-big-bunch-of-halo-mac-tutorials-t78.htm</link>
			<dc:creator>Rickenbacker</dc:creator>
			<description>I have to warn you, there is ALOT of tutorials...

Click the spoiler to continue:

Spoiler: How to make the warthog leave fire tracks instead of kicking up sand:

1. Open HHK up to any playable level.

2. Press apple D.

3. In the main window click on the little flippy triangle next to the effe tag.

4. In the main window select slip sand (it should be near the top).

5. In the secondary window select &quot;flame char&quot; (no quotes).

6. Press copy.

7. Save.

8. Your done!



How  ...</description>
			<category>Tutorials and Programs</category>
			<pubDate>Fri, 16 Feb 2007 00:01:49 GMT</pubDate>
			<comments>http://warhampster.editboard.com/tutorials-and-programs-f5/my-big-bunch-of-halo-mac-tutorials-t78.htm#372</comments>
			<guid>http://warhampster.editboard.com/tutorials-and-programs-f5/my-big-bunch-of-halo-mac-tutorials-t78.htm</guid>
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			<title>Making splody Grenades in MP</title>
			<link>http://warhampster.editboard.com/tutorials-and-programs-f5/making-splody-grenades-in-mp-t77.htm</link>
			<dc:creator>Rickenbacker</dc:creator>
			<description>-=- Requires HMT 2.0 -=-

You know how the grenades explode in campaign?

Well i figured out a way to mimic that in MP.

Get an elite coll tag from any map with elites in it,

(Does not require any PMI).

Import the tag in any MP map.

Once imported, go to the frag grenade tag in the eqip section.

Set the frag grenades coll to elite.

Now go ot the coll tags and select the elites.

Change shield depletion to frag grenade explosion.

And null out the bloode aoe.

Dropped frag grenades  ...</description>
			<category>Tutorials and Programs</category>
			<pubDate>Thu, 15 Feb 2007 23:44:16 GMT</pubDate>
			<comments>http://warhampster.editboard.com/tutorials-and-programs-f5/making-splody-grenades-in-mp-t77.htm#371</comments>
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