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 Maelstrom GBA dev

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CHOOSE YOUR FATE!
More expensive and saving
Maelstrom GBA dev Vote_lcap67%Maelstrom GBA dev Vote_rcap
 67% [ 4 ]
Less expensive and passwords
Maelstrom GBA dev Vote_lcap33%Maelstrom GBA dev Vote_rcap
 33% [ 2 ]
Stimmen insgesamt : 6
 

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WarHampster
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WarHampster


Männlich Number of posts : 4841
Age : 30
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Registration date : 20.11.06

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BeitragThema: Maelstrom GBA dev   Maelstrom GBA dev EmptyFr Mai 30, 2008 9:53 pm

I thought I'd make a separate topic for me to post updates for the GBA version of Maelstrom.

IMPORTANT - The GBA version WILL NOT be the same as the mac version. Hell, it most likely won't even be an rpg. Why? You go try and make a gba RPG with little knowledge of C and see how far you get.

Heres a list of things I've completed, and things I need to do (in terms of building the engine)

COMPLETED -

1. I finished installing, compiling, and setting up the SDK Razz
2. I successfully wrote and compiled a few stupid "hello world" tests. (they run on a gameboy emulator Very Happy)
3. I compiled and set up my sprite, tile, map, and palette convertors.
4. I'm beginning work on a side scrolling engine.

TO DO -

1. Fix the fucking SDK (currently, the sdk (makefile, source code, ect.) is living on my Macbook, and all of my file convertors are on my PC. This means that whenever I need a sprite or any other graphic, I need to put the image on my flashdrive, stick it in my pc, convert it, and put it back on the mac)
2. Figure out how to do parallax scrolling
3. work on the engine.

Work on this will be pretty slow, as I'm still learning the C language.


Zuletzt von WarHampster am Sa Jun 07, 2008 4:14 pm bearbeitet; insgesamt 1-mal bearbeitet
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WarHampster
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WarHampster


Männlich Number of posts : 4841
Age : 30
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User Title : The People's Admin
Mood : Maelstrom GBA dev Icon_biggrin
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Registration date : 20.11.06

Maelstrom GBA dev Empty
BeitragThema: Re: Maelstrom GBA dev   Maelstrom GBA dev EmptySa Jun 07, 2008 4:13 pm

Work on this has progressed a lot, but I do have a small problem (not development related)

GBA carts are relatively expensive ($20 for the crappy ones - $100[!] for the really good ones). Therefore, I'm trying to keep my project small so I can buy cheaper carts. The problem is that if I utilize the GBA's SRAM (aka the backup saving), it will cause the size of my project to go up a lot, forcing me to buy more expensive carts (and adding at least $10 the the game's final price).

So... which do you prefer: a more expensive game that you will be able to save, or a less expensive game that you need you use passwords to continue?

Vote now, I'm going to buy a few carts for testing soon.
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WarHampster
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WarHampster


Männlich Number of posts : 4841
Age : 30
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Registration date : 20.11.06

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BeitragThema: Re: Maelstrom GBA dev   Maelstrom GBA dev EmptySo Jun 08, 2008 1:58 pm

EVERYONE VOTE!
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Sushi
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BeitragThema: Re: Maelstrom GBA dev   Maelstrom GBA dev EmptySo Jun 08, 2008 11:24 pm

whens sa mac verison comin?
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WarHampster
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WarHampster


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BeitragThema: Re: Maelstrom GBA dev   Maelstrom GBA dev EmptyMo Jun 09, 2008 1:08 pm

when its done.

Smile

maybe i'll pst an update later today... but i'm really focusing on the gba version right now.
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Sushi
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BeitragThema: Re: Maelstrom GBA dev   Maelstrom GBA dev EmptyMo Jun 09, 2008 2:08 pm

dude release a buggy beta verison people love beetas Wink


Zuletzt von Sushi[DINK] am Mo Jun 09, 2008 11:23 pm bearbeitet; insgesamt 1-mal bearbeitet
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BeitragThema: Re: Maelstrom GBA dev   Maelstrom GBA dev EmptyMo Jun 09, 2008 3:35 pm

once more and I will increase your warning 5 %. That leaves 10% until another temp ban.Mah Bad, Permaban.


Zuletzt von GRIMREAPER am Di Jun 10, 2008 10:24 am bearbeitet; insgesamt 1-mal bearbeitet
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Rickenbacker
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BeitragThema: Re: Maelstrom GBA dev   Maelstrom GBA dev EmptyMo Jun 09, 2008 5:20 pm

Once his warn is 100% hes perma banned...
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BeitragThema: Re: Maelstrom GBA dev   Maelstrom GBA dev EmptyDi Jun 10, 2008 10:24 am

fixed.
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Sushi
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BeitragThema: Re: Maelstrom GBA dev   Maelstrom GBA dev EmptyDi Jun 10, 2008 12:09 pm

did u say i was gonna get 5% more warn? because in still floatin on 75%
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BeitragThema: Re: Maelstrom GBA dev   Maelstrom GBA dev EmptyDi Jun 10, 2008 7:29 pm

I thought you were at 85%. Doesn't matter. The point is, lay low until you prove yourself, making your warn go down.
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Sushi
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Männlich Number of posts : 2286
Age : 30
Location : Somewere Near YOU!
Mood : Maelstrom GBA dev Icon_neutral
Attendance : Present
Registration date : 16.01.07

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BeitragThema: Re: Maelstrom GBA dev   Maelstrom GBA dev EmptyDi Jun 10, 2008 11:38 pm

dude if i lay low nothings gonna happen ill probably have the warn forever!
i stayed low before but it was worthless.
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WarHampster
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WarHampster


Männlich Number of posts : 4841
Age : 30
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User Title : The People's Admin
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Registration date : 20.11.06

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BeitragThema: Re: Maelstrom GBA dev   Maelstrom GBA dev EmptyMi Jun 11, 2008 1:50 pm

Whats the fun in laying low? Razz leave sushi alone until he actually does something bad.
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Sushi
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Männlich Number of posts : 2286
Age : 30
Location : Somewere Near YOU!
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Registration date : 16.01.07

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BeitragThema: Re: Maelstrom GBA dev   Maelstrom GBA dev EmptyMi Jun 11, 2008 2:27 pm

ya and when it happens i will probably suddently dissaper and never come back Sad
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WarHampster
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WarHampster


Männlich Number of posts : 4841
Age : 30
Location : My Stately Pleasure-Dome
User Title : The People's Admin
Mood : Maelstrom GBA dev Icon_biggrin
Attendance : Present
Registration date : 20.11.06

Maelstrom GBA dev Empty
BeitragThema: Re: Maelstrom GBA dev   Maelstrom GBA dev EmptyMi Jun 11, 2008 3:14 pm

we have too few active members for anyone to leave...
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Sushi
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Männlich Number of posts : 2286
Age : 30
Location : Somewere Near YOU!
Mood : Maelstrom GBA dev Icon_neutral
Attendance : Present
Registration date : 16.01.07

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BeitragThema: Re: Maelstrom GBA dev   Maelstrom GBA dev EmptyDo Jun 12, 2008 1:01 am

Ya right

Zitat :
Past 100% warn= Permban

i dont remember who said that but its been said.


o yeah ham ham if ya need help with voices for charaters ill be gald to help.
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