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 Maelstrom dev 11

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WarHampster
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BeitragThema: Maelstrom dev 11   Di Sep 30, 2008 11:07 am

Cyber character sprites - done

Cyber characters up and running - done

Character designs/ concept art - done

Steel Empire weapon concepts - done

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BeitragThema: Re: Maelstrom dev 11   Di Sep 30, 2008 1:05 pm

About what percentage is the game done?
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BeitragThema: Re: Maelstrom dev 11   Di Sep 30, 2008 1:42 pm

I'd rather not think about it... not very close Razz

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BeitragThema: Re: Maelstrom dev 11   Mi Okt 01, 2008 9:16 pm

20% maybe?

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What the hell kind of stuff have you wiped on it?!
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BeitragThema: Re: Maelstrom dev 11   Do Okt 02, 2008 5:41 am

Hmm... well, I'm about half done with all of the assets and engine code, which generally takes a lot longer than actually building the levels. This weekend I'll finish up the Noon character sprites, and hopefully start working on the Azel sprites as well. Then, I need to optimize my battle engine and start making some NPC sprites (which won't take nearly as long as the character sprite).

So maybe more like 15%, but things should speed up soon.

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