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 Maelstrom dev 12

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WarHampster
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BeitragThema: Maelstrom dev 12   Fr Okt 24, 2008 8:47 am

Noon character sprites - done

Noon character sprites up and running - done

The Noon sprites were the hardest to make so far, but now all I have left to do is the Azel sprites... and then I can move on Very Happy. I also optimized the movement engine, and am proud to say that it runs 100% lag free when compiled.

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Merzbow schrieb:
I want to make silence by my Noise. Maybe, that is a fascist way of using sound.
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BeitragThema: Re: Maelstrom dev 12   Fr Okt 24, 2008 2:44 pm

Great! BTW, why are you not answering your phone? Check your messages.
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WarHampster
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BeitragThema: Re: Maelstrom dev 12   Fr Okt 24, 2008 2:51 pm

I just got back from some testing at my school... and I did answer when your mom called.

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Merzbow schrieb:
I want to make silence by my Noise. Maybe, that is a fascist way of using sound.
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