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 We R dead?

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Sushi
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BeitragThema: We R dead?   Di Nov 23, 2010 1:32 am

R we dead? or are we just pining for the fjords?
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WarHampster
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BeitragThema: Re: We R dead?   Di Nov 23, 2010 12:12 pm

The latter. I swear that I am going to buy a domain for this forum and make us a real site really soon.

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Merzbow schrieb:
I want to make silence by my Noise. Maybe, that is a fascist way of using sound.
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Paul
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BeitragThema: Re: We R dead?   Di Nov 23, 2010 5:33 pm

inb4 "ran out of money sites ded soz guys :C"
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WarHampster
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BeitragThema: Re: We R dead?   Di Nov 23, 2010 9:58 pm

ran out of money sites ded soz guys :C

EDIT - Damn it Paul!

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Merzbow schrieb:
I want to make silence by my Noise. Maybe, that is a fascist way of using sound.
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Sushi
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BeitragThema: Re: We R dead?   Mi Nov 24, 2010 12:22 am

Well i say as soon s i get live up and running we hold a Reach Forgeathon!
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Paul
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BeitragThema: Re: We R dead?   Mi Nov 24, 2010 2:01 pm

Yeah I have my map made of catwalks and Falcon landing pads. Best map no doubt.
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Skullking
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BeitragThema: Re: We R dead?   Mi Nov 24, 2010 2:41 pm

me and my friend spent a week making an epic invasion map
Spent most of the time on the main base and the rest is a little empty lol.
but its good empty, just means room for epic battles(its in the canyon btw.)
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Sushi
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BeitragThema: Re: We R dead?   Mi Nov 24, 2010 11:10 pm

Ive made a few pretty epic race maps, long winding jumping loling tracks, wariths, scropions and revs are not advised.
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Skullking
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BeitragThema: Re: We R dead?   Do Nov 25, 2010 1:18 pm

Sushi schrieb:
Ive made a few pretty epic race maps, long winding jumping loling tracks, wariths, scropions and revs are not advised.

Do they work with the race gametype? if not I can help.(Alot of people don't know how to make gametypes work...)

And i've made a cool race track and my friend has made like 3-4 epic ones in the first week then his xbox red-ringed lol.
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