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 smoke grenade

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BeitragThema: smoke grenade   Fr Okt 26, 2007 7:08 pm

does anyone have a tutorial on how to make a smoke grenade?
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BeitragThema: Re: smoke grenade   Sa Okt 27, 2007 9:53 am

hmmm... I'm not sure, but possibly you could just null out the explosion on the frag gernade and add some smoke effect...

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BeitragThema: Re: smoke grenade   Sa Okt 27, 2007 2:16 pm

that solves part of my problem. part 2: how do i extent the time that the smoke lasts
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BeitragThema: Re: smoke grenade   Sa Okt 27, 2007 2:34 pm

I'm sure there's a way to do it using hex editing, but I don't know what code to edit.
You can most likely do it with eschaton as well...

I'VE GOT IT!

Ok, open your map in eschaton and go to the particles tags.

Click what ever smoke you used (i did frag gernade/effects/drifting smoke)

Go to main -> floating point numbers in the meta editing window

Click on lifespan and edit that to whatever you want!

Theres also lots of other stuff in there that you can edit which can make the smoke even cooler, and i'm pretty sure theres some way to change it's color!

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BeitragThema: Re: smoke grenade   Sa Okt 27, 2007 8:15 pm

thanks that helped a lot Very Happy
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BeitragThema: Re: smoke grenade   Sa Okt 27, 2007 9:03 pm

I hope you guys don't mind but I'm going to see if I can do that, and put it on an xbox modd
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BeitragThema: Re: smoke grenade   So Okt 28, 2007 6:56 am

hmmm... i have no clue how to make xbox mods but go ahead!

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BeitragThema: Re: smoke grenade   So Okt 28, 2007 1:25 pm

yeah different coding
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BeitragThema: Re: smoke grenade   So Okt 28, 2007 1:35 pm

2 problems

the smoke is way to thin and it keeps drifting away
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BeitragThema: Re: smoke grenade   So Okt 28, 2007 1:58 pm

i have no idea how to fix that other that using a differnent smoke effect...

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BeitragThema: Re: smoke grenade   So Okt 28, 2007 2:11 pm

Make it really large so it doesn't matter if it drifts away, maybe?

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BeitragThema: Re: smoke grenade   So Okt 28, 2007 2:39 pm

you can't edit stuff like that on a mac... i think

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BeitragThema: Re: smoke grenade   So Okt 28, 2007 4:53 pm

ahr2nd schrieb:
Make it really large so it doesn't matter if it drifts away, maybe?

i tried that but it deluted the smoke so that it was barly visible
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BeitragThema: Re: smoke grenade   So Okt 28, 2007 5:15 pm

rawr... did you try using a different effect?

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BeitragThema: Re: smoke grenade   So Okt 28, 2007 5:35 pm

yes but it kept getting lighter
i think it might have something to do with the bitmaps
here is a link to a mod with a working smoke grenade(halo mac demo)
http://mac.clanhalo.net/index.php?page=mods its the coliseum mod on this page just throw a plasma nade
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BeitragThema: Re: smoke grenade   Mo Okt 29, 2007 1:19 pm

in timby, dep swap the waterfall spray effect.

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BeitragThema: Re: smoke grenade   Mo Okt 29, 2007 1:33 pm

that may work in timberland but what about the other maps
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BeitragThema: Re: smoke grenade   Mo Okt 29, 2007 3:06 pm

import the waterfall effect into the map?

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BeitragThema: Re: smoke grenade   Mo Okt 29, 2007 4:45 pm

so far i havent been able to get any of the effects to work, but i did make a weird plasma nade
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BeitragThema: Re: smoke grenade   Di Okt 30, 2007 2:02 am

I sorta got that working on the xbox lol, just have a hard time getting more smoke, think I know how but.... Neutral
I'll post a pic if I can get it to work, good luck with your pc one
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BeitragThema: Re: smoke grenade   Di Okt 30, 2007 7:03 pm

you know you have been gone for a long time if there is a post in the "Modding Help" section.
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BeitragThema: Re: smoke grenade   Di Okt 30, 2007 11:22 pm

yes lol
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