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 Maelstrom dev 6 (big update!)

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WarHampster
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BeitragThema: Maelstrom dev 6 (big update!)   Do März 06, 2008 4:36 pm

I've been working on this project a lot recently, and i've got a lot done.

*drumroll*

I've finished the main level game world! hooray!

WHAT THIS MEANS:

- The main world's nav system is done (i can now walk around and stuff! hooray!)
- The map system is done
- The ground is done! (i have something to walk on Razz)
- A lot of the major strings/ variables are done and are implemented in the game

WHAT THIS DOESN'T MEAN

- There are no enemies (other than the simple tests i've made)
- there are no scenery or objects in the game (so i can walk around... but theres nothing to do)
- I haven't built any of the cities or towns.
- I haven't build any dungeons or other special areas.
- probably more stuff that i'm forgetting.

EXPLANATION OF ALL THIS!!!

Ok, think of it this way. its like i have the entire oblivion world, but theres no cities, objects, or anything. you can just walk around and do nothing.

EXPLANATION OF THE NEW (and final) NAV SYSTEM!!!

Ok basically, you start in the main world. you can walk around this world and do stuff (stuff to do coming in a future update Razz) you can walk around freely in the screen you are in. to move to another screen, you open the region map. there, you click the different areas (screens) that are in the current region and "fast travel" to them. "regions" are the major segments of the main world. (so far i have sandy, snowy, forest, muddy, stone, ocean, swampy, and misty) to leave the region you are in and get to another one, fast travel using that map to an area on the edge of the region. then you can walk to the edge to leave.

BREAKDOWN OF THE DIFFERENT SEGMENTS OF THE GAME.

THE MAIN WORLD______

the main world is the, umm, main world. it has three (or more?) levels (ground level, underworld, sky)

REGIONS________

each level of the main world is broken up into regions. you travel to different regions by fast traveling to the edge of your current region,

AREAS________

Each region is made up of up to 25 areas (each area is one screen) you travel to the different areas in the region you are in by clicking "display map" and clicking an area to travel to.

CITIES________

I haven't made any of these yet, but probably you will enter them by walking into the area they are in. The arcades, and battle arenas will be inside the cities.

SPECIAL AREAS_______

Each region will have a number of "special areas". You enter them by walking into them in any area. Once inside, the rules of the game change depending on what special are it is. (ares might include dungeons [what, its an rpg Razz] and stuff like that) The nav system in special areas is that you just walk to the edge of the screen you're in to get to the next one. simple.

Here are some in development screen shots of the game:



<- a map screen



<- one of the game's many areas

TO DO

1. add scenery

2. add more enemies.

3. add cities

4. add items

5. i dunno... maybe the special areas?


*whew that took a while to write. time to play halo 3 :p

Very Happy

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BeitragThema: Re: Maelstrom dev 6 (big update!)   Do März 06, 2008 7:48 pm

cool..
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BeitragThema: Re: Maelstrom dev 6 (big update!)   Do März 06, 2008 9:27 pm

Oh god, this is EPIC! You are a god of RPG games.

I have a good idea (Stolen from Pokemon Emerald for GBA possibly).

Location: Stone (in a cave), next to a city.

Story: The city is digging a tunnel to make a path to the city of the other side of the cave, but its was postponed because residents of the city didn't like the extreme noise levels of the digging (huge machines). You (the player), must Travel to where they stopped in the cave and fire up the giant drill, the drill will take 3 mins to completely drill to the other side (after done drilling the wall in front of it will disappear. But watch out, angry miners and bats will come after you.

Enemies: Miner, Bat, and Vampire Bat.

Miner: Will trike with his large pickax and run after you.

Bat: Swoops down 2-3 times then hangs on to the wall until you disturb it.

Vampire Bat: Constantly swoops at you trying to take bites out of you and drink your blood. Hangs low on the wall after 2-3 swoops to rest for 3 seconds.

Is this a good idea, can you use it?

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What the hell kind of stuff have you wiped on it?!
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BeitragThema: Re: Maelstrom dev 6 (big update!)   Fr März 07, 2008 5:30 am

ooo that sounds fun...

i will probably use that, but i might change some of it so it's less like pokemon Wink

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BeitragThema: Re: Maelstrom dev 6 (big update!)   Di März 11, 2008 9:07 am

Waaay to much like pokemon. If warhampster decided he wanted to sell the game or put it online he would not be allowed to use that idea.
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BeitragThema: Re: Maelstrom dev 6 (big update!)   Di März 11, 2008 9:38 am

like anyone would care...

tons of games rip off pokemon.

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BeitragThema: Re: Maelstrom dev 6 (big update!)   Di März 11, 2008 9:44 am

oh. I thought nintendo actually gave a sh*t about copyright. mah bad.
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