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 Maelstrom Development

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BeitragThema: Re: Maelstrom Development   So Nov 11, 2007 5:40 pm

Yup!! I was at teh Hampstah's house today, and I saw it action. Although, you only get to choose your color (I think).
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BeitragThema: Re: Maelstrom Development   So Nov 11, 2007 6:34 pm

... and make your character name. I might add more options later, though.

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BeitragThema: Re: Maelstrom Development   Mo Nov 12, 2007 12:59 am

you better!


not a threat pale






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BeitragThema: Re: Maelstrom Development   Di Nov 13, 2007 3:53 pm

ok, iv'e run into a problem with my collision engine. i can either make it so you need to walk into arrows to go to the next screen, or the screen scrolls. if I just make it so you need arrows the game will run much faster, and it will be much eaiser to implement different classes. on the other hand, haveing the screen scroll is sorta cool.

opinions?

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BeitragThema: Re: Maelstrom Development   Di Nov 13, 2007 6:03 pm

whatever is easier, once its done you can work on the finer bits

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BeitragThema: Re: Maelstrom Development   Mi Nov 14, 2007 1:50 pm

Put the arrows, so we can have classes.
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BeitragThema: Re: Maelstrom Development   Mi Nov 14, 2007 1:53 pm

mmmkay.

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BeitragThema: Re: Maelstrom Development   Do Nov 15, 2007 5:38 am

It's Easy mmmkay!
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BeitragThema: Re: Maelstrom Development   Do Nov 15, 2007 10:41 am

yay south park!

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BeitragThema: Re: Maelstrom Development   Di Nov 20, 2007 4:11 pm

11/20/07- Added classes yay! SO far I have the standard class, the sandman class (which is uber cool) and the enforcer class. I'm planning on adding 2 more, the haxor class and the demon class.

AlSo- i might make it so you can make your own custom class 0_0

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BeitragThema: Re: Maelstrom Development   So Nov 25, 2007 7:17 pm

oooo... nice touch
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BeitragThema: Re: Maelstrom Development   Mo Dez 10, 2007 6:41 pm

12/10/07 - mmmkay, there will only be three classes available at the start of the game, i will probably make it so you can buy new classes in the game though. Also, i've changed the code a little, without going into tons of detail basically i made it so every time your character sprite appears (which is allot) the computer doesn't have to check what class you are and then create the right sprite. Instead i made it so the class name is a string so the computer just creates the sprite that is the same name as the string. It sound s really simple but i've cut out like half of the code in the you_keydown method which should hopefully make the game run faster. whew.

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BeitragThema: Re: Maelstrom Development   Di Dez 11, 2007 3:53 pm

skillz, nice touch Twisted Evil

GO GO GO
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BeitragThema: Re: Maelstrom Development   Di Dez 11, 2007 8:22 pm

Nice!
Sounds awesome
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BeitragThema: Re: Maelstrom Development   Mi Dez 12, 2007 4:58 am

Very Happy

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BeitragThema: Re: Maelstrom Development   Mi Dez 19, 2007 5:20 pm

12/19/07 - made a cool cut scene involving soviets and a bunch of random soldiers blowing the shit out of each other! Smile

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BeitragThema: Re: Maelstrom Development   So Dez 23, 2007 3:30 pm

12/23/07 - i'm almost finished with the first character's opening level, i just need to make a boss.

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BeitragThema: Re: Maelstrom Development   So Jan 06, 2008 12:58 pm

1/06/07- i have the navigation system all figured out, basically you start at a map screen and can fast travel (teleport) to any location along the main roads in the game, and once you're at that location you can walk around and use arrows to move to the next screen. then when you want to leave return to the road and and you can fast travel again.

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BeitragThema: Re: Maelstrom Development   Di Jan 15, 2008 3:34 pm

Scores above 100 are as shows:

10=5>10=(X.150)=?
10 equals 5 greater than 10 equals 15 multiplied by 150 equals 2250
10=15x150=2250

5=10>20=(Y.350)=?
5 equals 10 greater than 20 equals ? multiplied by 350 equals 10500
10=30x350=10500

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What the hell kind of stuff have you wiped on it?!
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