Number of posts : 1435 Age : 30 Location : Black Mesa, Oklahoma User Title : Pwning since 2005 Mood : Attendance : Present Registration date : 03.02.07
Thema: Re: Maelstrom Development So Nov 11, 2007 5:40 pm
Yup!! I was at teh Hampstah's house today, and I saw it action. Although, you only get to choose your color (I think).
WarHampster Site Admin
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Thema: Re: Maelstrom Development So Nov 11, 2007 6:34 pm
... and make your character name. I might add more options later, though.
Skullking WHMT Member
Number of posts : 1198 Age : 32 Location : Lollipop Playland killing the loin User Title : Wise-man PuRpLeDuDe Mood : Attendance : Present Registration date : 23.02.07
Thema: Re: Maelstrom Development Mo Nov 12, 2007 12:59 am
you better!
not a threat
wimper
WarHampster Site Admin
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Thema: Re: Maelstrom Development Di Nov 13, 2007 3:53 pm
ok, iv'e run into a problem with my collision engine. i can either make it so you need to walk into arrows to go to the next screen, or the screen scrolls. if I just make it so you need arrows the game will run much faster, and it will be much eaiser to implement different classes. on the other hand, haveing the screen scroll is sorta cool.
opinions?
WARUMGESPERRT? Moderator
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Thema: Re: Maelstrom Development Di Nov 13, 2007 6:03 pm
whatever is easier, once its done you can work on the finer bits
GraveTracer Moderator
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Thema: Re: Maelstrom Development Mi Nov 14, 2007 1:50 pm
Put the arrows, so we can have classes.
WarHampster Site Admin
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Thema: Re: Maelstrom Development Mi Nov 14, 2007 1:53 pm
mmmkay.
Guest Gast
Thema: Re: Maelstrom Development Do Nov 15, 2007 5:38 am
It's Easy mmmkay!
WarHampster Site Admin
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Thema: Re: Maelstrom Development Do Nov 15, 2007 10:41 am
yay south park!
WarHampster Site Admin
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Thema: Re: Maelstrom Development Di Nov 20, 2007 4:11 pm
11/20/07- Added classes yay! SO far I have the standard class, the sandman class (which is uber cool) and the enforcer class. I'm planning on adding 2 more, the haxor class and the demon class.
AlSo- i might make it so you can make your own custom class 0_0
Guest Gast
Thema: Re: Maelstrom Development So Nov 25, 2007 7:17 pm
oooo... nice touch
WarHampster Site Admin
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Thema: Re: Maelstrom Development Mo Dez 10, 2007 6:41 pm
12/10/07 - mmmkay, there will only be three classes available at the start of the game, i will probably make it so you can buy new classes in the game though. Also, i've changed the code a little, without going into tons of detail basically i made it so every time your character sprite appears (which is allot) the computer doesn't have to check what class you are and then create the right sprite. Instead i made it so the class name is a string so the computer just creates the sprite that is the same name as the string. It sound s really simple but i've cut out like half of the code in the you_keydown method which should hopefully make the game run faster. whew.
McBuff User
Number of posts : 106 Location : Cardboard Box Registration date : 29.11.07
Thema: Re: Maelstrom Development Di Dez 11, 2007 3:53 pm
skillz, nice touch
GO GO GO
S.T.A.L.K.E.R. Just Plain SEXY
Number of posts : 1062 Age : 32 Location : Chernobyl/Pripyat, Ukraine Registration date : 02.05.07
Thema: Re: Maelstrom Development Di Dez 11, 2007 8:22 pm
Nice! Sounds awesome
WarHampster Site Admin
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Thema: Re: Maelstrom Development Mi Dez 12, 2007 4:58 am
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Thema: Re: Maelstrom Development Mi Dez 19, 2007 5:20 pm
12/19/07 - made a cool cut scene involving soviets and a bunch of random soldiers blowing the shit out of each other!
WarHampster Site Admin
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Thema: Re: Maelstrom Development So Dez 23, 2007 3:30 pm
12/23/07 - i'm almost finished with the first character's opening level, i just need to make a boss.
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Thema: Re: Maelstrom Development So Jan 06, 2008 12:58 pm
1/06/07- i have the navigation system all figured out, basically you start at a map screen and can fast travel (teleport) to any location along the main roads in the game, and once you're at that location you can walk around and use arrows to move to the next screen. then when you want to leave return to the road and and you can fast travel again.
Rickenbacker Ambassador of Funkytown
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Thema: Re: Maelstrom Development Di Jan 15, 2008 3:34 pm
Scores above 100 are as shows:
10=5>10=(X.150)=? 10 equals 5 greater than 10 equals 15 multiplied by 150 equals 2250 10=15x150=2250
5=10>20=(Y.350)=? 5 equals 10 greater than 20 equals ? multiplied by 350 equals 10500 10=30x350=10500