Number of posts : 4841 Age : 30 Location : My Stately Pleasure-Dome User Title : The People's Admin Mood : Attendance : Present Registration date : 20.11.06
Thema: Re: naval combat mod Di Okt 30, 2007 6:28 pm
good point.
screw gephyrobia. i'll use the "bottomless" pit in damnnation.
Rickenbacker Ambassador of Funkytown
Number of posts : 4245 Age : 33 Location : Wonderland User Title : Eyebrows... Mood : Attendance : Present Registration date : 20.12.06
Thema: Re: naval combat mod Di Okt 30, 2007 6:48 pm
Thats not rly big enough, is it?
Guest Gast
Thema: Re: naval combat mod Di Okt 30, 2007 7:04 pm
WHsender,
Wyh haev yuo noen avatra?
xUniTx Ender WHMT Recruit
Number of posts : 48 Age : 34 User Title : Veteran Kamikaze Pilot Mood : Attendance : Present Registration date : 19.02.07
Thema: Re: naval combat mod Di Okt 30, 2007 7:20 pm
because i dont need one, and its WHSender
ill run through soe of the maps and see if they will work
or my friend can make us one
WarHampster Site Admin
Number of posts : 4841 Age : 30 Location : My Stately Pleasure-Dome User Title : The People's Admin Mood : Attendance : Present Registration date : 20.11.06
Thema: Re: naval combat mod Di Okt 30, 2007 7:31 pm
the bottomless pit in damnnation is the perfect size, i think.
xUniTx Ender WHMT Recruit
Number of posts : 48 Age : 34 User Title : Veteran Kamikaze Pilot Mood : Attendance : Present Registration date : 19.02.07
Thema: Re: naval combat mod Do Nov 01, 2007 1:52 pm
its plenty deep enough but thats it the hole isnt wide enough for the boats to move around
i found something that might work, if we can turn up the fog
Number of posts : 4841 Age : 30 Location : My Stately Pleasure-Dome User Title : The People's Admin Mood : Attendance : Present Registration date : 20.11.06
Thema: Re: naval combat mod Do Nov 01, 2007 3:10 pm
that would be great... if it's creators let us use it...
but that does give me an idea, we could just take any map and add bubbles and blue fog like they did, make no gravity, and TADA! a underwater mod!
xUniTx Ender WHMT Recruit
Number of posts : 48 Age : 34 User Title : Veteran Kamikaze Pilot Mood : Attendance : Present Registration date : 19.02.07
Thema: Re: naval combat mod Do Nov 01, 2007 4:09 pm
my friend is going to attempt to make a map for us, but i dont know how it will turn out.
WarHampster Site Admin
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Thema: Re: naval combat mod Do Nov 01, 2007 4:25 pm
ok cool.
BTW how are the quake models coming?
EDIT: yay i have sucsessfully flooded hangemhigh! Do you want me to PM it to you?
xUniTx Ender WHMT Recruit
Number of posts : 48 Age : 34 User Title : Veteran Kamikaze Pilot Mood : Attendance : Present Registration date : 19.02.07
Thema: Re: naval combat mod So Nov 04, 2007 2:02 pm
pretty good i should have them finished soon im just doing some fine tuning
and yeah that would be great i want to see how it turned out.
WarHampster Site Admin
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Thema: Re: naval combat mod So Nov 04, 2007 2:27 pm