Number of posts : 48 Age : 34 User Title : Veteran Kamikaze Pilot Mood : Attendance : Present Registration date : 19.02.07
Thema: naval combat mod Sa Okt 27, 2007 8:40 pm
i finaly figured out what to do with the models ive been making. make a mod with them.
list of things for the mod:
ships/subs uss los angeles IX 529 Sea Shadow the sub i posted at halomods Littoral Surface Craft
weapons agm-84 harpoon mk-48 torpedo depthcharges smokescreens if i can figure out how to make them
i can model and skin and havent succesfully injected a model, so any and all help would be appreciated
but i have no idea where i can find a map for this
ps some of the ships, due to the complexity of their design may be simplified, or details will be omitted from their design
Zuletzt von am So Okt 28, 2007 1:37 pm bearbeitet; insgesamt 4-mal bearbeitet
Skullking WHMT Member
Number of posts : 1198 Age : 32 Location : Lollipop Playland killing the loin User Title : Wise-man PuRpLeDuDe Mood : Attendance : Present Registration date : 23.02.07
Thema: Re: naval combat mod Sa Okt 27, 2007 9:05 pm
good luck (will it be for mac and windows?) I can't help, I only modd xbox, for now....
WarHampster Site Admin
Number of posts : 4841 Age : 30 Location : My Stately Pleasure-Dome User Title : The People's Admin Mood : Attendance : Present Registration date : 20.11.06
Thema: Re: naval combat mod So Okt 28, 2007 7:04 am
I can inject... sort of...
But, i've found a bunch of maps that would work well with your mod!
Just tell me which one you want to use and I'll convert it!
xUniTx Ender WHMT Recruit
Number of posts : 48 Age : 34 User Title : Veteran Kamikaze Pilot Mood : Attendance : Present Registration date : 19.02.07
Thema: Re: naval combat mod So Okt 28, 2007 11:49 am
thanks WarHampster
it will be for mac, since that is the computer i working with
the first one looks deep enough, but there isnt much manuvering room, because of the shape
im thinking the second or the fourth one would be the best ones, but i dont know how deep they are.
Sushi WHMT Member
Number of posts : 2286 Age : 31 Location : Somewere Near YOU! Mood : Attendance : Present Registration date : 16.01.07
Thema: Re: naval combat mod So Okt 28, 2007 12:30 pm
dude ur model are so sexy seen em all if ya need help just ask n ill see what i can do!
xUniTx Ender WHMT Recruit
Number of posts : 48 Age : 34 User Title : Veteran Kamikaze Pilot Mood : Attendance : Present Registration date : 19.02.07
Thema: Re: naval combat mod So Okt 28, 2007 12:32 pm
can you import models because that would be a big help
WarHampster Site Admin
Number of posts : 4841 Age : 30 Location : My Stately Pleasure-Dome User Title : The People's Admin Mood : Attendance : Present Registration date : 20.11.06
Thema: Re: naval combat mod So Okt 28, 2007 1:02 pm
mmkay I'll convert the second one and see how deep it is.
xUniTx Ender WHMT Recruit
Number of posts : 48 Age : 34 User Title : Veteran Kamikaze Pilot Mood : Attendance : Present Registration date : 19.02.07
Thema: Re: naval combat mod So Okt 28, 2007 1:36 pm
thanks
S.T.A.L.K.E.R. Just Plain SEXY
Number of posts : 1062 Age : 32 Location : Chernobyl/Pripyat, Ukraine Registration date : 02.05.07
Thema: Re: naval combat mod So Okt 28, 2007 5:15 pm
THis sounds fun!
WarHampster Site Admin
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Thema: Re: naval combat mod So Okt 28, 2007 6:03 pm
arrrrrrrrrggggg/omg/wtf/lolwut?
i can't convert the map! i have no idea why, i'm doing it the same way i always do and for some reason it isn't working! Maybe there's something wrong with the map, i'm going to try again on another map with water.
xUniTx Ender WHMT Recruit
Number of posts : 48 Age : 34 User Title : Veteran Kamikaze Pilot Mood : Attendance : Present Registration date : 19.02.07
Thema: Re: naval combat mod So Okt 28, 2007 6:06 pm
k
xUniTx Ender WHMT Recruit
Number of posts : 48 Age : 34 User Title : Veteran Kamikaze Pilot Mood : Attendance : Present Registration date : 19.02.07
Thema: Re: naval combat mod So Okt 28, 2007 6:11 pm
Zuletzt von am So Okt 28, 2007 7:33 pm bearbeitet; insgesamt 1-mal bearbeitet
WarHampster Site Admin
Number of posts : 4841 Age : 30 Location : My Stately Pleasure-Dome User Title : The People's Admin Mood : Attendance : Present Registration date : 20.11.06
Thema: Re: naval combat mod So Okt 28, 2007 6:29 pm
whoa, that map is huge!
I'm in the middle of converting a flooded version of bloodgulch, when i'm done i'll post it so you can see if it's good.
EDIT: DISCOVERY! DISCOVERY! DISCOVERY!
i'm almost done converting the flooded BG, and it includes a scenery tag for WATER! Theroreticly (spelled wrong most likey) we can use that tag to add water to other maps!!!
xUniTx Ender WHMT Recruit
Number of posts : 48 Age : 34 User Title : Veteran Kamikaze Pilot Mood : Attendance : Present Registration date : 19.02.07
Thema: Re: naval combat mod So Okt 28, 2007 7:34 pm
yeah that might work
also a friend of mine is downloading ce right now incase we dont find a mod, and to save us some time by testing out maps to find the water depth
WarHampster Site Admin
Number of posts : 4841 Age : 30 Location : My Stately Pleasure-Dome User Title : The People's Admin Mood : Attendance : Present Registration date : 20.11.06
Thema: Re: naval combat mod Mo Okt 29, 2007 3:07 pm
mmkay
xUniTx Ender WHMT Recruit
Number of posts : 48 Age : 34 User Title : Veteran Kamikaze Pilot Mood : Attendance : Present Registration date : 19.02.07
Thema: Re: naval combat mod Mo Okt 29, 2007 4:02 pm
Number of posts : 4841 Age : 30 Location : My Stately Pleasure-Dome User Title : The People's Admin Mood : Attendance : Present Registration date : 20.11.06
Thema: Re: naval combat mod Mo Okt 29, 2007 4:35 pm
Hmmm... maybe, but they might be to high poly.
xUniTx Ender WHMT Recruit
Number of posts : 48 Age : 34 User Title : Veteran Kamikaze Pilot Mood : Attendance : Present Registration date : 19.02.07
Thema: Re: naval combat mod Mo Okt 29, 2007 4:44 pm
do you think that there is any way we could simplify them?
WarHampster Site Admin
Number of posts : 4841 Age : 30 Location : My Stately Pleasure-Dome User Title : The People's Admin Mood : Attendance : Present Registration date : 20.11.06
Thema: Re: naval combat mod Mo Okt 29, 2007 5:33 pm
well, i'm not a very good modeler, but you could probably do something to it to make it less complex. Ask Pvt Pwn, I bet he'll know how.
WarHampster Site Admin
Number of posts : 4841 Age : 30 Location : My Stately Pleasure-Dome User Title : The People's Admin Mood : Attendance : Present Registration date : 20.11.06
Thema: Re: naval combat mod Mo Okt 29, 2007 7:15 pm
rawr, srry double post, but i failed, the map diden't convert. I have no idea what went wrong. RAWRAWRRAWR!
ok, do you want me to try to convert the flooded blood gulch again, do you want me to try to import water into another halo map, or do you want me to do a completly different map?
Skullking WHMT Member
Number of posts : 1198 Age : 32 Location : Lollipop Playland killing the loin User Title : Wise-man PuRpLeDuDe Mood : Attendance : Present Registration date : 23.02.07
Thema: Re: naval combat mod Di Okt 30, 2007 2:04 am
wtf? maybe something wrong with the map?
Rickenbacker Ambassador of Funkytown
Number of posts : 4245 Age : 33 Location : Wonderland User Title : Eyebrows... Mood : Attendance : Present Registration date : 20.12.06
Thema: Re: naval combat mod Di Okt 30, 2007 12:54 pm
I say water in timby, up to the balconies of the two bases. Tree scens nulled out and the ladders/bottom entrances to the bases blocked off by scenery.
xUniTx Ender WHMT Recruit
Number of posts : 48 Age : 34 User Title : Veteran Kamikaze Pilot Mood : Attendance : Present Registration date : 19.02.07
Thema: Re: naval combat mod Di Okt 30, 2007 2:47 pm
that would be great, but what about the subs? i dont think its deep enough how about gephyrobia* its plenty deep enough, and yes i have been to the bottom
* i think i misspelled that but who cares
WarHampster Site Admin
Number of posts : 4841 Age : 30 Location : My Stately Pleasure-Dome User Title : The People's Admin Mood : Attendance : Present Registration date : 20.11.06
Thema: Re: naval combat mod Di Okt 30, 2007 4:11 pm
those are both good ideas, i'll try with the bottom of gephyrobia cause i don't think that timby would be deep enough.
Rickenbacker Ambassador of Funkytown
Number of posts : 4245 Age : 33 Location : Wonderland User Title : Eyebrows... Mood : Attendance : Present Registration date : 20.12.06
Thema: Re: naval combat mod Di Okt 30, 2007 6:03 pm