Number of posts : 4841 Age : 30 Location : My Stately Pleasure-Dome User Title : The People's Admin Mood : Attendance : Present Registration date : 20.11.06
Thema: Re: Quake Mod Mo Dez 17, 2007 2:57 pm
know how to inject models... i actually learned from jsk's tutorial lol. I tried to import some of the quake models and they diden't work... actually it was weird... the model imported fine... and the new model showed up in HMT's model viewer... but in - game the model looked the same as the original. WTF, right?
I'll post an updated tutorial i wrote on injecting in the tutorials section, and post links to HMT and obj converter. could everyone please try injecting a model (i'll post one) and if it works i'll make you the official model importer.
Rickenbacker Ambassador of Funkytown
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Thema: Re: Quake Mod Mo Dez 17, 2007 3:45 pm
Lol Warhampster, new models dont work in Halo Mac.
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Thema: Re: Quake Mod Mo Dez 17, 2007 4:10 pm
0_0
OMFG! models work in halo mac! theres a program dedicated to importing them (obj converter)
Rickenbacker Ambassador of Funkytown
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Thema: Re: Quake Mod Mo Dez 17, 2007 7:30 pm
WarHampster schrieb:
0_0
OMFG! models work in halo mac! theres a program dedicated to importing them (obj converter)
Yeah, but they still don't work.
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Thema: Re: Quake Mod Mo Dez 17, 2007 7:40 pm
>_<
yes, they do. Jsk, please prove him wrong.
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Thema: Re: Quake Mod Mo Dez 17, 2007 7:54 pm
I've tried, so has Addict. It just doesn't work.
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Thema: Re: Quake Mod Mo Dez 17, 2007 7:58 pm
ARRG! dude, trust me, it WORKS! I HAVE DONE IT BEFORE!!! BELIEVE!!!!!!!
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Thema: Re: Quake Mod Do Dez 20, 2007 5:27 am
Ok, i really don't want this to die, so could some one start working on this? maybe we should just leave the models until the end.
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Thema: Re: Quake Mod Do Dez 20, 2007 11:40 am
Good idea. Send me the modified map (if any) or tell me what exactly to edit.
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Thema: Re: Quake Mod Do Dez 20, 2007 2:31 pm
i haven't modified the map yet so just use your own. we'll start with blood gulch (duh)
notice how the gun is at the bottom middle of the screen.
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Thema: Re: Quake Mod Do Dez 20, 2007 2:32 pm
I did the nailgun
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Thema: Re: Quake Mod Do Dez 20, 2007 2:45 pm
wait, what?
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Thema: Re: Quake Mod Do Dez 20, 2007 2:53 pm
Nailgun (weaponlol) is done.
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Thema: Re: Quake Mod Do Dez 20, 2007 2:58 pm
oh awesome!
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Thema: Re: Quake Mod Do Dez 20, 2007 3:23 pm
heres a list of all the halo weapons and the quake weapons i want to replace them with: shotgun -> pistol
shotgun -> pistol
super shotgun -> shotgun
rocket-launcher -> rocket launcher
nailgun -> plasma rifle
super nailgun -> assault rifle
grenade launcher -> plasma pistol
thunderbolt -> flame-thrower
axe -> needler
pentagram -> over shield
ring of shadows -> active cammo
enforcer -> elite
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Thema: Re: Quake Mod Do Dez 20, 2007 3:36 pm
Heres what I have now:
Nailgun > Needler_MP Super Nailgun > Normal Needler > Plasma Rifle (replaced 2 because I couldnt get the normal needler to spawn)
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Thema: Re: Quake Mod Do Dez 20, 2007 3:54 pm
ok whatever. but make it so the super nailgun shoots way faster than the normal nailgun.
BTW hows the point of view coming?
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Thema: Re: Quake Mod Do Dez 20, 2007 4:07 pm
I cant get it right, either you see trillions of ticks down or up, or halo crashes.
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Thema: Re: Quake Mod Do Dez 20, 2007 4:20 pm
mmkay when you're done with the weapons i'll try.
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Thema: Re: Quake Mod Sa Dez 22, 2007 8:34 am
could you send me the map with the nail gun and super nail gun so i can try them out ?
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Thema: Re: Quake Mod Mo Jan 21, 2008 12:14 pm
I just started modding. I can help skin and make the weapons.
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Thema: Re: Quake Mod Mo Jan 21, 2008 3:37 pm
i refuse to let you skin
and ok you can help macs with the weapons.
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Thema: Re: Quake Mod Di Feb 12, 2008 5:28 pm
BUMP/ UPDATE:
woot this is not dead yet! WHSender got back to me on IM with the quake models he fixed up, so i guess we can start working on this (if anyone still wants to )