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 naval combat mod

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Skullking
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Männlich Number of posts : 48
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BeitragThema: naval combat mod   naval combat mod EmptySa Okt 27, 2007 8:40 pm

i finaly figured out what to do with the models ive been making. make a mod with them.

list of things for the mod:

ships/subs
uss los angeles
IX 529 Sea Shadow
the sub i posted at halomods
Littoral Surface Craft

weapons
agm-84 harpoon
mk-48 torpedo
depthcharges
smokescreens if i can figure out how to make them


i can model and skin and havent succesfully injected a model, so any and all help would be appreciated

but i have no idea where i can find a map for this

ps some of the ships, due to the complexity of their design may be simplified, or details will be omitted from their design


Zuletzt von am So Okt 28, 2007 1:37 pm bearbeitet; insgesamt 4-mal bearbeitet
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Skullking
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BeitragThema: Re: naval combat mod   naval combat mod EmptySa Okt 27, 2007 9:05 pm

good luck (will it be for mac and windows?)
I can't help, I only modd xbox, for now.... Suspect
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WarHampster
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BeitragThema: Re: naval combat mod   naval combat mod EmptySo Okt 28, 2007 7:04 am

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BeitragThema: Re: naval combat mod   naval combat mod EmptySo Okt 28, 2007 11:49 am

thanks WarHampster

it will be for mac, since that is the computer i working with

the first one looks deep enough, but there isnt much manuvering room, because of the shape

im thinking the second or the fourth one would be the best ones,
but i dont know how deep they are.
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BeitragThema: Re: naval combat mod   naval combat mod EmptySo Okt 28, 2007 12:30 pm

dude ur model are so sexy seen em all if ya need help just ask n ill see what i can do! Very Happy
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BeitragThema: Re: naval combat mod   naval combat mod EmptySo Okt 28, 2007 12:32 pm

can you import models because that would be a big help
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WarHampster
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BeitragThema: Re: naval combat mod   naval combat mod EmptySo Okt 28, 2007 1:02 pm

mmkay I'll convert the second one and see how deep it is.
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BeitragThema: Re: naval combat mod   naval combat mod EmptySo Okt 28, 2007 1:36 pm

thanks
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S.T.A.L.K.E.R.
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BeitragThema: Re: naval combat mod   naval combat mod EmptySo Okt 28, 2007 5:15 pm

THis sounds fun!
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BeitragThema: Re: naval combat mod   naval combat mod EmptySo Okt 28, 2007 6:03 pm

arrrrrrrrrggggg/omg/wtf/lolwut?

i can't convert the map! i have no idea why, i'm doing it the same way i always do and for some reason it isn't working! Maybe there's something wrong with the map, i'm going to try again on another map with water.
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BeitragThema: Re: naval combat mod   naval combat mod EmptySo Okt 28, 2007 6:06 pm

k
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BeitragThema: Re: naval combat mod   naval combat mod EmptySo Okt 28, 2007 6:11 pm



Zuletzt von am So Okt 28, 2007 7:33 pm bearbeitet; insgesamt 1-mal bearbeitet
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BeitragThema: Re: naval combat mod   naval combat mod EmptySo Okt 28, 2007 6:29 pm

whoa, that map is huge!

I'm in the middle of converting a flooded version of bloodgulch, when i'm done i'll post it so you can see if it's good.

EDIT: DISCOVERY! DISCOVERY! DISCOVERY!

i'm almost done converting the flooded BG, and it includes a scenery tag for WATER! Theroreticly (spelled wrong most likey) we can use that tag to add water to other maps!!!
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BeitragThema: Re: naval combat mod   naval combat mod EmptySo Okt 28, 2007 7:34 pm

yeah that might work

also a friend of mine is downloading ce right now incase we dont find a mod, and to save us some time by testing out maps to find the water depth
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BeitragThema: Re: naval combat mod   naval combat mod EmptyMo Okt 29, 2007 3:07 pm

mmkay
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BeitragThema: Re: naval combat mod   naval combat mod EmptyMo Okt 29, 2007 4:02 pm

i found a website that has tons of models on it
http://www.agi.com/resources/models/search.cfm?q=k&o=name&all=&ep=&k=&wo=&c=sea

would it be possible to use these in the mod
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BeitragThema: Re: naval combat mod   naval combat mod EmptyMo Okt 29, 2007 4:35 pm

Hmmm... maybe, but they might be to high poly.
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BeitragThema: Re: naval combat mod   naval combat mod EmptyMo Okt 29, 2007 4:44 pm

do you think that there is any way we could simplify them?
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WarHampster
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BeitragThema: Re: naval combat mod   naval combat mod EmptyMo Okt 29, 2007 5:33 pm

well, i'm not a very good modeler, but you could probably do something to it to make it less complex. Ask Pvt Pwn, I bet he'll know how.
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BeitragThema: Re: naval combat mod   naval combat mod EmptyMo Okt 29, 2007 7:15 pm

rawr, srry double post, but i failed, the map diden't convert. I have no idea what went wrong. RAWRAWRRAWR!

ok, do you want me to try to convert the flooded blood gulch again, do you want me to try to import water into another halo map, or do you want me to do a completly different map?
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BeitragThema: Re: naval combat mod   naval combat mod EmptyDi Okt 30, 2007 2:04 am

wtf? maybe something wrong with the map?
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BeitragThema: Re: naval combat mod   naval combat mod EmptyDi Okt 30, 2007 12:54 pm

I say water in timby, up to the balconies of the two bases. Tree scens nulled out and the ladders/bottom entrances to the bases blocked off by scenery.
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BeitragThema: Re: naval combat mod   naval combat mod EmptyDi Okt 30, 2007 2:47 pm

that would be great, but what about the subs? i dont think its deep enough
how about gephyrobia* its plenty deep enough, and yes i have been to the bottom

* i think i misspelled that but who cares
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BeitragThema: Re: naval combat mod   naval combat mod EmptyDi Okt 30, 2007 4:11 pm

those are both good ideas, i'll try with the bottom of gephyrobia cause i don't think that timby would be deep enough.
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BeitragThema: Re: naval combat mod   naval combat mod EmptyDi Okt 30, 2007 6:03 pm

What about the vehicle barrier...
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